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Super Mario 64 - PC Port

Software Port Windows Linux macOS Super Mario 64
PacoChan
Author
PacoChan
I love computers and video games since I was a little kid, and spend my time developing them or porting them to consoles.
Table of Contents

Description #

I did several contributions for the PC port of Super Mario. The biggest of them was the Direct3D 11 renderer. Initially, the port only had Direct3D 12 and OpenGL renderers, and I wanted to try if I was able to do my own Direct3D 11 renderer, since I already had some experience with the API. I did achieve it without much complications. The author of the port was surprised because he did some performance tests and turned out that my renderer was the most performant of all, even more than the Direct3D 12 one, which is supposed to be the fastest. So it was the renderer that always recommended to use on Windows.

Besides that, I also did some other contributions like implementing the transparent effect of the vanishing cap and when Mario teleports, and I emulated the texture filtering effect that is unique to the Nintendo 64, to offer a more authentic experience. I did these contributions to both Direct3D 11 and OpenGL renderers.

Since, after the initial PC port, there were a lot of forks and alternative versions of the port, I must specify that all that I did was for the initial port. So in other ports and forks my renderer might have been changed or removed to give priority to OpenGL, as it works on all platforms, not only on Windows.

Videos #

I posted on Twitter some videos of the work in progress (in Spanish). It was a bit of a mess in the beginning, of course xd.

Download #

Repository of the initial PC port: https://github.com/sm64-port/sm64-port.

If you want to see my code contributions, they are in this repository: https://github.com/MaikelChan/n64-fast3d-engine.