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PacoChan

PacoChan

I love computers and video games since I was a little kid, and spend my time developing them or porting them to consoles.

Hi! My name is Miguel, but I am known as PacoChan or MaikelChan on the Internet. Since I was a little kid I love computers and video games, so I’ve spent most of my time playing, coding, translating and hacking them, along with 3D modeling and rendering. Nowadays I’m mainly a game developer that currently works porting games to consoles professionally.

This website contains different stuff I’ve been doing throughout my life and that I’ll keep doing. Make yourselves at home!

Recent

Added Resident Evil - Text Adventure
News HTML Resident Evil Without Escape
If you have played and completed Without Escape, you may have seen in the extras section an option called Background where I explain where the idea of making the game initially came from.
Finished a Banjo-Kazooie save editor
News Nintendo 64 Banjo-Kazooie
As I mentioned when I finished my Super Mario 64 save editor, I was interested in making one for Banjo-Kazooie.
A rant about GameMaker texture management
Article Game Development GameMaker Performance
I’m currently porting an indie game done with GameMaker to consoles. And each time I have to deal with this engine, one thing that pisses me off is how it handles textures.
Finished a Super Mario 64 save editor
News Nintendo 64 Super Mario 64
Time ago I did a save editor for Super Mario 64, but it was exclusive for Windows and I never published it. I decided to rewrite it from scratch, improve it, and make it cross-platform.
The state of the Internet
Article Internet Nostalgia
In the 1990s and early 2000s, the Internet was made up of many small websites. Many people had their own personal website where they posted things they did, or commented on things they liked, or wrote about what they thought or felt.
A big inspiration
Article Game Development Pokémon
From time to time some events happen in your life that, for one reason or another, end up changing your future. And there was a game that, back in 2002, was one of the main reasons of my big interest in game development.